I created the high poly, low poly, textures and materials for all Basic prisoners. In addition, I created the pipeline by which various parts could be kit bashed to enable significant amounts of variety in the meshes as well as being able to texture and material swap between all prisoner and guard factions seamlessly. 6k tris.
Rendered in Unity - 2 variants in this turntable
Rendered in Unity - 2 variants in this turntable
Rendered in Unity - 3 variants in this turntable